Producer & Game Designer Portfolio

Project Management

Guiding teams with clear structure, realistic scope, and a steady balance between creativity and delivery

Team Collaboration

Communicating and working efficiently with designers, programmers, artists, and management

Gameplay / System Design

Designing responsive, player-centered mechanics and systems that feel rewarding

Worldbuilding

Designing engaging worlds where narrative, gameplay, and art reinforce each other

About Me

Alexander Gylemo

As a Producer and Game Designer, I specialise in combining structured, people-focused production with gameplay sensibilities

I’m a curious developer who thrives on pushing teams forward and shaping how games feel through mechanics, visuals, and sound working together seamlessly. I create workflows that keep teams aligned and turn creative ambition into deliverable results.

Over ten years as a project lead and growth manager taught me how to guide and support colleagues and stay accountable. My time as a musician, DJ, and actor sharpened my sense of driving emotion, which I now channel both into creating impactful gameplay and boosting my team to success.

📍 Stockholm, Sweden

📧 alexander.gylemo@gmail.com

🌐 English, Swedish

Skills

Management

Much experience from leading teams, managing projects, and guiding coworkers.

Unreal & Unity

Intermediate experience with Unreal Engine. Novice experience with Unity and Godot.

Tools/Programs

Experience with Jira, Excel, Miro, and Powerpoint. Advanced experience with Logic X.

Blueprints

Experience with visual scripting in Unreal Engine (gameplay and system scripting).

Scrum Certified

Experienced in agile project management. Certified Scrum Master.

Rapid prototyping

Experience from creating game mechanic prototypes fast.