As a Producer and Game Designer, I specialise in combining structured, people-focused production with gameplay sensibilities.
I’m a curious developer who thrives on pushing teams forward and shaping how games feel through mechanics, visuals, and sound working together seamlessly. I create workflows that keep teams aligned and turn creative ambition into deliverable results.
Over ten years as a project lead and growth manager taught me how to guide and support colleagues and stay accountable. My time as a musician, DJ, and actor sharpened my sense of driving emotion, which I now channel both into creating impactful gameplay and boosting my team to success.
📍 Stockholm, Sweden
📧 alexander.gylemo@gmail.com
🌐 English, Swedish
Skills
Management
Much experience from leading teams, managing projects, and guiding coworkers.
Unreal & Unity
Intermediate experience with Unreal Engine. Novice experience with Unity and Godot.
Tools/Programs
Experience with Jira, Excel, Miro, and Powerpoint. Advanced experience with Logic X.
Blueprints
Experience with visual scripting in Unreal Engine (gameplay and system scripting).
Scrum Certified
Experienced in agile project management. Certified Scrum Master.
Rapid prototyping
Experience from creating game mechanic prototypes fast.